Modelling
The crop, bale, and similar objects used during the job process were taken from in-game assets, edited, and optimized for use.
🚜 Vehicle Modelling
The vehicles used in the script were optimized using some custom modifications based on the original GTA V game assets:
Tractor: The original game tractor model
tractor2
has been modified and used.Planter (Seeding Machine): The
prop_sprayer
andprop_plough
objects were modified and integrated into thetractor2
vehicle.Harvester: A special add-on vehicle was added.
Round Baler (Baling Machine): The
prop_roundbailer01
model from the game was modified and turned into a vehicle with a trailer.Bale Trailer: The original game trailer model was used.
Forklift: The existing forklift model was adjusted to fit the script system.
All vehicles were adjusted as Add-ons to avoid conflicts with other files.
There are no trademark issues related to the vehicles used. The Planter and Baler machines use original in-game props and models such as "Brute" and "HVY" logos, which are already part of the original game files.
🌱 Field Adjustments
The terrain of all farming areas has been adjusted to make it more suitable for gameplay. The surfaces of the fields have been flattened and optimized to ensure players can work comfortably.
🌾 Farming Objects
The crops, bales, and similar objects used during work were taken from the game, modified, and optimized for use.
A total of 40 assets are added. Polygon values range from 100 to 600.
🏡 Interior & Exterior
In the MLO interior, appropriate areas use the original GTA V prop objects. Additionally, objects taken from the GTA V ranch house and the Cayo Perico Island interiors have been adjusted and placed to fit the scene.
Outside the MLO area, 90% of the objects used are original game objects from the same region. These objects have been relocated and adjusted to fit the new scene. Additionally, some trees, lighting, and decorative objects have been added to enhance the atmosphere of the scene.
A total of 45 assets are added. Polygons: 12 objects (0–1K), 12 objects (1K–2.5K), 11 objects (2.5K–5K), 4 objects (5K–10K), 3 objects (10K–15K)
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