> For the complete documentation index, see [llms.txt](https://docs.polat.shop/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.polat.shop/scripts/farmer-jobs-v2/modelling.md).

# Modelling

<mark style="color:blue;">The crop, bale, and similar objects used during the job process were taken from in-game assets, edited, and optimized for use.</mark>

## 🚜 <mark style="color:orange;">Vehicle Modelling</mark>

<mark style="color:blue;">The vehicles used in the script were optimized using some custom modifications based on the original GTA V game assets:</mark>

* <mark style="color:blue;">**Tractor**</mark><mark style="color:blue;">: The original game tractor model</mark> <mark style="color:blue;"></mark><mark style="color:blue;">`tractor2`</mark> <mark style="color:blue;"></mark><mark style="color:blue;">has been modified and used.</mark>
* <mark style="color:blue;">**Planter (Seeding Machine)**</mark><mark style="color:blue;">: The</mark> <mark style="color:blue;"></mark><mark style="color:blue;">`prop_sprayer`</mark> <mark style="color:blue;"></mark><mark style="color:blue;">and</mark> <mark style="color:blue;"></mark><mark style="color:blue;">`prop_plough`</mark> <mark style="color:blue;"></mark><mark style="color:blue;">objects were modified and integrated into the</mark> <mark style="color:blue;"></mark><mark style="color:blue;">`tractor2`</mark> <mark style="color:blue;"></mark><mark style="color:blue;">vehicle.</mark>
* <mark style="color:blue;">**Harvester**</mark><mark style="color:blue;">: A special add-on vehicle was added.</mark>
* <mark style="color:blue;">**Round Baler (Baling Machine)**</mark><mark style="color:blue;">: The</mark> <mark style="color:blue;"></mark><mark style="color:blue;">`prop_roundbailer01`</mark> <mark style="color:blue;"></mark><mark style="color:blue;">model from the game was modified and turned into a vehicle with a trailer.</mark>
* <mark style="color:blue;">**Bale Trailer**</mark><mark style="color:blue;">: The original game trailer model was used.</mark>
* <mark style="color:blue;">**Forklift**</mark><mark style="color:blue;">: The existing forklift model was adjusted to fit the script system.</mark>

<mark style="color:blue;">All vehicles were adjusted as Add-ons to avoid conflicts with other files.</mark>

<mark style="color:blue;">There are no trademark issues related to the vehicles used. The Planter and Baler machines use original in-game props and models such as "Brute" and "HVY" logos, which are already part of the original game files.</mark>

## 🌱 <mark style="color:orange;">Field Adjustments</mark>

<mark style="color:blue;">The terrain of all farming areas has been adjusted to make it more suitable for gameplay. The surfaces of the fields have been flattened and optimized to ensure players can work comfortably.</mark>

## 🌾 <mark style="color:orange;">Farming Objects</mark>

<mark style="color:blue;">The crops, bales, and similar objects used during work were taken from the game, modified, and optimized for use.</mark>&#x20;

<mark style="color:blue;">A total of 40 assets are added.</mark>\ <mark style="color:blue;">Polygon values range from 100 to 600.</mark>

## 🏡 <mark style="color:orange;">Interior & Exterior</mark>

<mark style="color:blue;">In the MLO interior, appropriate areas use the original GTA V prop objects. Additionally, objects taken from the GTA V ranch house and the Cayo Perico Island interiors have been adjusted and placed to fit the scene.</mark>

<mark style="color:blue;">Outside the MLO area, 90% of the objects used are original game objects from the same region. These objects have been relocated and adjusted to fit the new scene.</mark>\ <mark style="color:blue;">Additionally, some trees, lighting, and decorative objects have been added to enhance the atmosphere of the scene.</mark>&#x20;

<mark style="color:blue;">A total of 45 assets are added.</mark>\ <mark style="color:blue;">Polygons: 12 objects (0–1K), 12 objects (1K–2.5K), 11 objects (2.5K–5K), 4 objects (5K–10K), 3 objects (10K–15K)</mark>


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