⚙️Installation

  • Put the plt_lumberjack & plt_lumberjack-streams files in your resource file. Add them to your server.cfg.

  • Check the config.lua. and configure to script settings how you want.

  • If you are using ESX or QB-Core frameworks; you don't have to make any changes. it is ready to work. Otherwise check #Framework money & job functions

  • The script has no requirements. ui and notifications itself. if you want you can use other notification system. check #Notifications system

  • If you want to do something when vehicle spawns, like giving a key to the player, changing the fuel of the vehicle or something #Arrangement about spawned vehicles

  • You should set the outfit values according to your own server #Clothing System. The clothes changing system can work standalone. If you want, you can use the qb-clothing or esx_skin system.

Framework money & job functions

If you are use ESX & QB-Core frameworks you don't need to change or add anything, they already been added.

server/server.lua
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
if ESX then 
    function PltAddMoney(src,money)
        ...
    end
else
    QBCore = exports['qb-core']:GetCoreObject()
    function PltAddMoney(src,money)
        ...
    end
end
client/jobs.lua
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(PlayerData)
	JobUpdate(PlayerData.job.name,PlayerData.job.grade)
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
	JobUpdate(job.name,job.grade)
end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
	local QBCore = exports['qb-core']:GetCoreObject()
	while QBCore.Functions.GetPlayerData().job == nil do Citizen.Wait(1000) end
	local PlayerData = QBCore.Functions.GetPlayerData()
	JobUpdate(PlayerData.job.name,PlayerData.job.grade.level)
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate')
AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo)
	JobUpdate(JobInfo.name,JobInfo.grade.level)
end)

Clothing System

client/clothing.lua
---- Adjust the 'PLT.Clothing' table following according to the job clothes on your server.
PLT.Clothing={
	male ={
	--[[ Arms ]]		['arms'] = 67,							
	--[[ Tshirt ]] 		['tshirt_1'] = 85, 	 ['tshirt_2'] = 0,
	--[[ Torso Parts ]]	['torso_1'] = 177, 	 ['torso_2'] = 11,
	..
	},
	female={..}
}
function ChangeOutfit()
	ChangeOutfitStandalone()-- if you want to use the esx_skin or qb-clothing system; Deactivate the this function then Activate the following which you want.
	--ChangeOutfitEsx()		-- if you want to use the esx_skin system; Deactivate the ChangeOutfitStandalone() function then Activate the this function.
	--ChangeOutfitQB()		-- if you want to use the qb-clothing system; Deactivate the ChangeOutfitStandalone() function then Activate the this function.
	TriggerEvent("plt_lumberjack:ClotheChangeAnim")
end

Notifications system

client/other.lua
function Notification(type, message, time)
	SendNUIMessage({statu="single", type = type, text = message, duration = time}) 
	--exports['mythic_ notify']:DoCustomHudText(type, message, time)
	--exports['okokNotify']:Alert("Lumberjack", message, time, type)
	--TriggerEvent('okokNotify:Alert', "Lumberjack", message, time, type)
	--TriggerEvent('QBCore:Notify', message, type, time)
end

Arrangement about spawned vehicles

client/other.lua
function SpawnedVehicle(vehicle, needGiveKey, vehicleModelName)
	if needGiveKey then 
		TriggerEvent("vehiclekeys:client:SetOwner", string.gsub(GetVehicleNumberPlateText(vehicle), '^%s*(.-)%s*$', '%1'))
		TriggerServerEvent('garage:addKeys', GetVehicleNumberPlateText(vehicle))
		TriggerServerEvent("plateEveryone",GetVehicleNumberPlateText(vehicle))
		if vehicleModelName == PLT.Vehicles.forklift or vehicleModelName ==  PLT.Vehicles.telehandler then 
			SetVehicleFuelLevel(vehicle, 99.9) DecorSetFloat(vehicle, "_FUEL_LEVEL", GetVehicleFuelLevel(vehicle))
		else -- here for trucks
			SetVehicleFuelLevel(vehicle, 99.9) DecorSetFloat(vehicle, "_FUEL_LEVEL", GetVehicleFuelLevel(vehicle))
		end
		--next line vehicle max car mod
		--SetVehicleMod(vehicle, 11, (GetNumVehicleMods(vehicle, tonumber(modType)) - 1), false) SetVehicleMod(vehicle, 12, (GetNumVehicleMods(vehicle, tonumber(modType)) - 1), false) SetVehicleMod(vehicle, 13, (GetNumVehicleMods(vehicle, tonumber(modType)) - 1), false) SetVehicleMod(vehicle, 15, (GetNumVehicleMods(vehicle, tonumber(modType)) - 1), false) SetVehicleMod(vehicle, 16, (GetNumVehicleMods(vehicle, tonumber(modType)) - 1), false) ToggleVehicleMod(vehicle, 18, true)
	end
end

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