βοΈInstallation
Framework money & job functions
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
if ESX then
function PltAddMoney(src,money)
...
end
else
QBCore = exports['qb-core']:GetCoreObject()
function PltAddMoney(src,money)
...
end
endRegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(PlayerData)
JobUpdate(PlayerData.job.name,PlayerData.job.grade)
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
JobUpdate(job.name,job.grade)
end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
local QBCore = exports['qb-core']:GetCoreObject()
while QBCore.Functions.GetPlayerData().job == nil do Citizen.Wait(1000) end
local PlayerData = QBCore.Functions.GetPlayerData()
JobUpdate(PlayerData.job.name,PlayerData.job.grade.level)
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate')
AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo)
JobUpdate(JobInfo.name,JobInfo.grade.level)
end)Clothing System
Notifications system
Arrangement about spawned vehicles
Add new tree
Add new construction
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